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User Manual for Adobe Flash Builder 4.7 Standard Click to enlarge the picture
Contents of the user manual for the Adobe Flash Builder 4.7 Standard
- Product category: Web Development Adobe
- Brand: Adobe
- Description and content of package
- Technical information and basic settings
- Frequently asked questions – FAQ
- Troubleshooting (does not switch on, does not respond, error message, what do I do if...)
- Authorized service for Adobe Web Development
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User manual for the Adobe Flash Builder 4.7 Standard contain basic instructions
that need to be followed during installation and operation.
Before starting your appliance, the user manual should be read through carefully.
Follow all the safety instructions and warnings, and be guided by the given recommendations.
User manual is an integral part of any Adobe product,
and if it is sold or transferred, they should be handed over jointly with the product.
Following the instructions for use is an essential prerequisite for protecting
health and property during use, as well as recognition of liability on the part of the manufacturer
for possible defects should you make a warranty claim. Download an official Adobe user manual in which you will find instructions on how to install, use, maintain and service your product.
And do not forget – unsuitable use of a Adobe product will considerably shorten its lifespan!
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Product description Flash Builder 4.7 Standard from Adobe, compatible with both Windows and Mac, simplifies the process of developing both applications and games. Advanced ActionScript language makes coding simple with a wizard-based interface. As you develop apps, you can specify which platform you want to develop for, including both iOS and Android. Speed up your coding with included templates, allowing you to utilize previously generated templates while saving and sharing your own. Once completed, you can sign and upload your application or game directly to the specified app store. After uploading, you can continue to ensure the end user receives a quality experience with included debugging tools. Develop Games with ActionScript - Coding
- Develop games more quickly with Flash Builder 4.7 with advanced code hinting, code refactoring, and quick-assist templates.
- Multi-Threading
- Create ActionScript workers easily with a wizard-based interface, updated debugger, and build packaging support in Flash Builder 4.7.
- Deployment and Testing
- Efficiently deploy, debug, and profile iOS and Android apps via USB and WiFi directly from the Flash Builder IDE.
Code Faster - Powerful Code Editing
- Speed coding through syntax coloring, statement completion, code collapse, refactoring support, live highlighting of invalid references, and interactive step-through debugging.
- Code Generation
- User QuickAssist/Fix to rename and manipulate variables, generate getters/setters and event handlers, organize imports and more. Use the override/implements feature to define methods from a super class or interface.
- Code Templates
- User over 100 best-practice code templates (aka snippets) for ActionScript, MXML, and CSS. Review and insert templates using code assist. Create customer templates and import or export them for sharing within teams.
Deliver Native Experiences - Mobile Application Packaging and Signing
- Package and sign applications as platform-specific installer files for upload to application stores.
- Native Extensions
- Access the latest platform and device capabilities for iOS, Android, Blackberry Tablet OS, Windows, Mac OS and Linux.
- Captive Runtime
- Increase install rates and reduce testing costs by bundling the runtime with applications.
Easily Debug and Test - Mobile App Debugging
- Debug and test applications on locally connected mobile devices or a mobile emulator.
Table of Contents
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Technical parametersAdobe Flash Builder Specs | | | Windows | • 2 GHz or faster processor • Microsoft Windows XP with Service Pack 3, Windows 7 (32 bit or 64 bit), or Windows 8 • 2GB of RAM • 5GB of available hard-disk space • Java Virtual Machine (32 bit): Oracle JRE 1.6 or 1.7 • Java Virtual Machine (64 bit): Oracle JRE 1.6 or 1.7 • 1024x768 display (1280x800 recommended) with 16-bit video card • Eclipse 3.7 or Eclipse 4.2 (for plug-in installation)*
* The following distributions are supported: Eclipse IDE for Java EE developers, Eclipse IDE for Java developers, Eclipse Classic, and Eclipse for PHP developers | | Mac OS | • Intel processor • Mac OS X v10.6, v10.7, or v10.8 • 2GB of RAM • 4GB of available hard-disk space • Java Virtual Machine (64-bit): JRE 1.6 • 1024x768 display (1280x800 recommended) with 16-bit video card • Eclipse 3.7 or Eclipse 4.2 Cocoa version (for plug-in installation)*
* The following distributions are supported: Eclipse IDE for Java EE developers, Eclipse IDE for Java developers, Eclipse Classic, and Eclipse for PHP developers |
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