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Boris FX Sapphire 11 Mocha Pro

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User Manual for Boris FX Sapphire 11 Mocha Pro 5 for Avid Bundle

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Boris FX Sapphire 11 Mocha Pro 5 for Avid Bundle Contents of the user manual for the Boris FX Sapphire 11 Mocha Pro
  • Product category: Video Editing Plug-Ins Boris FX
  • Brand: Boris FX
  • Description and content of package
  • Technical information and basic settings
  • Frequently asked questions – FAQ
  • Troubleshooting (does not switch on, does not respond, error message, what do I do if...)
  • Authorized service for Boris FX Video Editing Plug-Ins

User manual for the Boris FX Sapphire 11 Mocha Pro contain basic instructions that need to be followed during installation and operation. Before starting your appliance, the user manual should be read through carefully. Follow all the safety instructions and warnings, and be guided by the given recommendations. User manual is an integral part of any Boris FX product, and if it is sold or transferred, they should be handed over jointly with the product. Following the instructions for use is an essential prerequisite for protecting health and property during use, as well as recognition of liability on the part of the manufacturer for possible defects should you make a warranty claim. Download an official Boris FX user manual in which you will find instructions on how to install, use, maintain and service your product.

And do not forget – unsuitable use of a Boris FX product will considerably shorten its lifespan!



Product description

Enjoy a comprehensive collection of approximately 240 advanced visual effects filters, advanced motion tracking, and thousands of presets with the Sapphire 11 + Mocha Pro 5 for Avid Bundle from Boris FX. Note: This annual subscription provides you with upgrades to the latest releases of Sapphire and Mocha Pro for Avid for one year. It can be renewed every year.
  • Sapphire 11 for Avid (with 1 Year of Upgrades & Support, Download) Boris FX Sapphire 11 for Avid features 200+ advanced and highly stylized effects, transitions, and looks and over 3000 presets for all aspects of your films and videos. Combining everything from the individual Sapphire 11 Units, Sapphire 11 provides large collections of Adjust, Blur and Sharpen, Distort, Lighting, Render, Stylize, and Transitions filters. Many of these are considered must-haves in the film, TV, and commercial production industries, with the Lighting effects perhaps the most widely relied on.

    The entire package is resolution-independent and can be used on footage in any format, including 8K and above. All effects also use full floating-point processing for improved image quality and full 32-bit HDR support.

    Sapphire 11 also integrates the Academy Award-winning Mocha planar tracking and masking engine right into the interface. You can now launch Mocha right from within most of the included effects and create and track a mask. Mocha offers multiple ways of applying masks, including simple isolation and full rotoscoping.

    Sapphire 11 for Avid Media Composer includes the sophisticated Sapphire Builder, which allows you to create and save your own complex custom effects using a simple workflow. The Builder is a node-based effect compositor where you can create from scratch, stack and connect other effects/transitions, and control every aspect of an effect using extensive parameter sets and numerous on-screen widgets. The Builder is now filtered by common tasks, such as "color-correction" and "lighting," rather than by effect name, for much easier browsing.

    Sapphire 11 for Avid with 1 Year of Upgrades & Support includes one year of upgrades to new releases of the software as well as phone/email technical support.

    New Features

      Mocha Planar Tracking & Masking
    • Sapphire 11 features the Mocha planar tracking and masking tool integrated right into the interface. You can now launch Mocha right from within most of the included effects and create and track a mask. Mocha offers multiple ways of applying masks, including simple isolation and full rotoscoping.
      New Effects & Transitions
    • Sapphire 11 adds over 50 multi-effect presets and transitions created by professionals in the Effect Builder. These advanced presets are like totally new effects and you can drag-and-drop them onto a project or customize them as you like.
      Performance Improvements & Effect Enhancements
    • With every major release of Sapphire, CPU and GPU benchmarks are scrutinized and an effort is made to increase overall speed and performance. Sapphire 11 also implements feedback-based enhancements to several classic Sapphire effects and transitions, such as the Swish3D transition preset.

    All Effects

    Adjust

      Monochrome
    • Generates a monochrome version of the source clip using adjustable weights for the red, green, and blue channels. This can simulate the use of a color filter applied to the lens of a black and white camera. For example, use more red weight to darken blue sky areas of the input. The weights are scaled so they sum to 1 before being used to reduce overall brightness changes when they are adjusted.
      ClampChroma
    • Reduces the chrominance of the input clip if necessary so it is not above a specified maximum. This effect can be used to make broadcast-safe colors. It can also be used to scale the chrominance, clamp the luminance, or scale the luminance.
      Tint
    • Tints the dark and light regions of the input clip towards given colors. The dark colors are tinted by the Tint Dark color, and the brighter colors are tinted by the Tint Lights color.
      Threshold
    • Sets the color channels of the source clip to Full On or Full Off using a given softness and threshold. This can be used to increase the contrast of each color channel independently.
      ShowBadColors
    • Identifies all pixels that fall outside a given color range, and flags them with the same color so they can be seen easily.
      QuadTone
    • Performs an interpolation between four specified colors using the brightness of the source clip.
      TriTone
    • Performs an interpolation between three specified colors using the brightness of the source clip.
      Invert
    • Inverts the colors of the source clip, so black becomes white, and white becomes black. This can optionally also invert luma, chroma, RGB and alpha channels independently and do some basic color correction on the inverted result.
      HueSatBright
    • Adjusts the hue, saturation, brightness, and/or offset of the input clip.
      HotSpots
    • Generates a hotspot image containing areas of the source clip brighter than a given threshold. The colors of the hotspots should match the original source. This can be used for increasing contrast or finding the bright areas of a clip, but without changing the color saturation or hue of the result.
      Gamma
    • Applies a gamma correction to the input clip. The red, green, and blue channels can be adjusted independently. From Gamma just causes the inverse effect of adjusting Gamma.
      DuoTone
    • Performs an interpolation between two specified colors using the brightness of the source clip.
      ChannelSwitcher
    • Reorders the RGBA channels of the source clip. Allows mapping any source channel into any output channel, with scaling and offset for each output channel.

    Blur and Sharpen

      RackDefocus
    • Simulate a real, defocused camera lens and preserve delicate highlights.
      Beauty
    • Apply smoothing, de-aging, color correction, soft focus, and glow to skin regions.
      Blur
    • Produce a high-quality blur effect without sacrificing speed or interactivity.
      ZBlur
    • Blurs areas of the source clip by different amounts using depth values from a ZBuffer input.
      BlurMotion
    • Add realistic motion blur to any clip with full control over angle, size, direction, and complexity.
      EdgeAwareBlur
    • Blur the fine textures of an image while preserving crisp, defined edges.
      Deband
    • Smooth out a clip by removing banding artifacts and diffusing pixels across the banded areas.
      Sharpen
    • Amplify edges and fine details in your footage to create crisp and defined edges.
      GrainRemove
    • Smooths the source clip while retaining the edges.
      Convolve
    • Convolves a source image with a kernel.
      ZConvolve
    • Convolves areas of the source clip using a kernel which is made larger or smaller using depth values from a ZBuffer input.
      ZDefocus
    • Defocuses areas of the source clip by different amounts using depth values from a ZBuffer input.
      SoftFocus
    • Combines a blurred version of the source with the original to give a soft focus effect.
      Median
    • Applies a median filter to the source image, useful for cleaning up isolated spots and noise.
      DefocusPrism
    • Defocuses the color channels of the source clip into rings of different widths.
      BlurMoCurves
    • Performs a motion blur and optionally transforms the source clip using the animated curves of the Z Dist, Rotate, and Shift parameters. If these parameters are constant, no motion blur will occur.
      BlurDirectional
    • Blurs the source clip in a given direction using a gaussian, triangle, or box filter. It can also blur each channel by different amounts.
      BlurChroma
    • Separates the source into luminance and chrominance components, blurs the chrominance and/or the luminance independently, and recombines them. You can also scale the luma and chroma independently to enhance or remove either.
      BlurChannels
    • Blurs each channel of the source clip by an arbitrary amount using a gaussian, triangle, or box filter.

    Distort

      Distort
    • Warp the source clip to generate optical glass-like effects.
      Shake
    • Shake your video on the x, y, and z axis in three different styles: twitchy, jumpy, and standard.
      WarpCornerPin
    • Performs a 3D perspective warp of the source image to align the corners with the four indicated points.
      WarpPerspective
    • Transforms the source clip onto a 3D plane with perspective.
      WarpChroma
    • Separate your footage into multi-colored bands and warp them by different amounts.
      InfiniteZoom
    • Zoom into a repeating copy of an image to create looks such as endless hallways or downward spirals.
      DistortChroma
    • Generate optical glass-like effects as if an image were viewed through a textured prism.
      DistortRGB
    • Separate and warp the red, green, and blue color channels of an image.
      ZBlur
    • Adjust the depth of field of 3D modeled objects and scenes without having to re-render from a 3D application.
      WarpMagnify
    • Magnifies an elliptical region of the source to create a glass lens refraction effect.
      WarpVortex
    • Twists the source clip into a vortex around a given center location.
      WarpWaves
    • Warps the source clip by a wave pattern.
      WarpWaves 2
    • Warps the source clip using two sets of overlapping wave patterns.
      WarpFishEye
    • Expands the center of the source clip as if viewed through a fish-eye lens.
      WarpPolar
    • Warps the source clip into a rounded disk shape.
      DistortBlur
    • Blurs the source input clip in the direction of the gradient of the Lens input clip.
      WarpRepeat
    • Transforms the source input multiple times and averages the results.
      WarpPuff
    • Warps the source clip based on its gradient.
      WarpBubble
    • Warps the source clip by a smooth noise function. This can be used to create heat diffusion or under water types of effects.

    Lighting

      Glow
    • Generate natural, organic light from the brighter areas of your video.
      GlowDarks
    • Areas of the source clip darker than the given threshold are blurred and combined with the input clip to give a deep smoky look.
      ZGlow
    • Glows areas of the source clip with varying widths depending on the depth values from a ZBuffer input.
      EdgeRays
    • Generate high-quality beams of light that emit from the edges of objects within your video footage.
      LensFlare
    • Generate photorealistic and stylized lens flares or build your own custom flare.
      LightLeak
    • Render sheer, abstract patterns of color that simulate light leaking through gaps in a camera body.
      Flashbulbs
    • Simulates lots of flashbulbs going off, like a stadium scene with many small flashes or celebrity red carpet with a few large flashes.
      Rays
    • Generate high-quality beams of light that emit from the brightest parts of your footage.
      Glare
    • Composite halos and glint rays into your video by detecting the brightest areas of the frame.
      Glint
    • Generate star-shaped glimmers in brighter areas of your video.
      EmbossDistort
    • Emboss or concave your video by using a custom relief map. Create large, bold, bumpy distortions or thin, glassy indentations.
      EmbossGlass
    • Emboss or concave your video using a custom relief map while adding a vibrant chroma distortion.
      EmbossShiny
    • Emboss or concave your video using a custom relief map while adding lighting effects to bring out highlights, reflections, and shadows.
      SpotLight
    • Highlight a specific area of your footage with a range of harsh and soft spotlights.
      BokehLights
    • Generates random, defocused lights that move around the screen.
      GlowRings
    • Generates glows of colored rings around the areas of the source clip that are brighter than the given threshold.
      GlowRainbow
    • Generates rainbow-colored glows based on the distances from the edges of the source input.
      GlowEdges
    • Creates glowing light from the edges of the source clip. This differs from the default Glow in that small or thin objects generate as much glow around their edges as large objects. Also, the glow colors are not affected by the colors of the source clip.
      Streaks
    • Creates motion blurs in the bright areas of the source causing streaks between the From and To transformations. This can be used to create an extended film exposure effect or simulate soft beams of light.
      GlowOrthicon
    • Darkens the source clip at areas that are brighter than the given threshold to give an 'orthicon' or 'dark glow' look.
      GlowDist
    • Generates glows based on the distances from the edges of the source input. Any edges in the input image where the brightness crosses the given threshold value will generate an equally bright glow into the darker side of the edges.
      GlintRainbow
    • Generates star-shaped, rainbow-colored glints at locations where the source clip is brighter than the threshold.
      GlowNoise
    • Generates glowing light from areas of the source clip that are brighter than the given threshold. The glows are also attenuated by a solid noise texture to give them a noisy or grainy effect.

    Render

      Aurora
    • Generates a two-colored swirl of light along a user-controlled spline reminiscent of the Northern Lights.
      Caustics
    • Simulates the patterns created when light rays are reflected or refracted by a curved surface.
      Grunge
    • Add natural textural elements to dirty up a shot.
      Zap
    • Create photorealistic lighting with this versatile tool.
      Luna
    • Create photorealistic renderings of the moon that feature accurate lunar cycles.
      NightSky
    • Create accurate star-fields by inputting date, time, and location.
      MuzzleFlash
    • Simulates the flash and smoke that is generated when a gun is fired.
      TextureFlux
    • Create abstract textures of fluctuating liquid or cellular patterns.
      TextureFolded
    • Create an abstract texture resembling folded cloth or liquid that can be animated.
      TextureTiles
    • Create animated backgrounds and textures from geometric patterns.
      Clouds
    • Generate a noise texture that recreates the look of clouds to enhance or replace skies.
      Gradient
    • Quickly create a smooth color gradient, which can be combined with the background clip.
      GradientMulti
    • Generate a quick and easy multiple color gradient.
      GradientRadial
    • Generate a quick and easy circular color gradient.
      Sparkles
    • Create a field of sparkling glint effects.
      TestureSpots
    • Creates a field of spots that can be distorted and animated. The warp speed parameter causes the spots to be distorted over time by a random warping pattern.
      TextureMoire
    • Creates an abstract moire texture by adding together two patterns of concentric rings.
      TextureNeurons
    • Creates an abstract texture resembling moving nerve cell tendrils.
      TextureNoiseEmboss
    • Creates an abstract texture by applying a EmbossShiny effect to a procedurally-generated noise texture.
      TextureNoisePaint
    • Creates an abstract texture by applying an AutoPaint effect to a procedurally-generated noise texture.
      TexturePlasma
    • Creates an abstract texture resembling an electrical plasma effect.
      TextureWeave
    • Creates an abstract texture resembling perpendicular woven strands.
      Grid
    • Generates a grid of lines and combines it with a background clip.
      TextureMicro
    • Generates a procedural texture that looks a bit like a surface of a rough object under an electron microscope.
      TextureChromaSpiral
    • Creates an abstract texture by applying a WarpChroma effect to a procedurally-generated noise texture.
      Shape
    • Draws a shape into the image. It provides a wide variety of shapes, including polygons, circles, stars, flower shapes, and swirled starfish shapes.

    Stylize

      FilmEffect
    • Make your video footage look like it was shot on film with realistic film exposure and processing looks.
      FilmDamage
    • Give your video a nostalgic archival film look by adding many different damage elements.
      TVDamage
    • Give your video a retro television look by applying a variety of transmission issues.
      DigitalDamage
    • Add a glitchy, digital transmission error look to your videos.
      ScanLines
    • Add a scan line pattern to your video to create a retro TV look.
      BleachBypass
    • Simulate a film processing technique in which silver is not removed from the negative.
      StripSlide
    • Cut your video into strips that slide off the screen to reveal a background image.
      RomanTile
    • Add a slate textured mosaic overlay of hexagons or squares to your footage.
      Brush
    • Transform your video footage into a stylish hand-painted work of art.
      MuzzleFlash
    • Accurately simulate the flash and smoke of a variety of different caliber guns.
      VintageColor2Strip
    • Simulate the warm vintage two-strip film process from the 1920s.
      VintageColor3Strip
    • Simulate the color 3-strip film process from 1935 through 1955.
      Grain
    • Add colored or black and white grain to give your video a shot-on-film look.
      EdgeDetect
    • Create looks like chalk outlines, cartoons, or even neon lights.
      Vignette
    • Adjust the border areas of your video to create a vignette effect.
      FlysEyeCircles
    • Breaks the image into circle shaped tiles and transforms the image within each shape to create a fly's eye view effect.
      AutoPaint
    • Generates a 'paint-brushed' version of the source clip. Use the Frequency and Stroke Length parameters to adjust the density and shape of the brush strokes.
      Kaleido
    • Reflects the source clip into a kaleidoscopic pattern of triangles, squares, diamonds, or octagonal shapes.
      KaleidoPolar
    • Warps the source clip around in a disk shape and reflects radially as if viewed through a reflecting cylinder.
      KaleidoRadial
    • Simulates a traditional 2 or 3-mirror kaleidoscope.
      ZebrafyColor
    • Modulates the brightness of the source clip with sinusoids for each color channel to give a color striped effect.
      Zebrafy
    • Modulates the brightness of the source clip with a sinusoid to give a black and white solarized look.
      TileScramble
    • Breaks the image into rectangular tiles and shifts the image within each tile to create an effect like a wall of small randomly oriented mirrors reflecting the source image.
      ScanLinesMono
    • Monochrome version of ScanLines. Creates a version of the source clip with a scan lines pattern resembling a black and white TV monitor.
      PsykoStripes
    • Combines the source clip with a stripe pattern and then passes them through a colorization process.
      PsykoBlobs
    • Combines the source clip with a field of 'blob' shapes and then passes them through a colorization process.
      PseudoColor
    • Colorizes the source image.
      Posterize
    • Generates a posterized version of the input by limiting the number of colors in the source, and replacing detailed texture and noise with solid colors.
      Mosaic
    • Generates a pixelated version of the source clip.
      JPEGDamage
    • Creates a version of the source input that is subjected to JPEG compression artifacts and errors.
      HalfToneRings
    • Generates a duotone version of the source clip using a repeating pattern of concentric rings.
      HalfToneColor
    • Generates a version of the source clip using a colored dot pattern.
      HalfTone
    • Generates a halftone version of the source clip using a black and white pattern of dots.
      GrainStatic
    • Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.
      FlysEyeRect
    • Breaks the image into rectangle shaped tiles and transforms the image within each shape, to create a fly's eye view effect.
      FlysEyeHex
    • Breaks the image into hexagon shaped tiles and transforms the image within each shape, to create a fly's eye view effect.
      Etching
    • Generates a version of the source clip using two sets of black and white lines of varying thickness to give an 'etching' or 'lithograph' look.
      EmbossShiny
    • Embosses the source clip using the Bumps input as a relief map.
      EmbossGlass
    • Embosses and warps the source image using the bumps input as a relief map and lens image.
      EmbossDistort
    • Embosses and warps the source clip using the bumps input as a relief map and also distorts the result using the bumps as a 'lens' image.
      EdgeColorize
    • Assigns different colors to the edges of the source clip depending on their direction.
      DogVision
    • Generates a dual color-channel version of the input image, as might be perceived by the limited color vision system of dogs.
      CartoonPaint
    • Auto-generates a version of the source clip with a cartoon paint-brushed look.
      Cartoon
    • Generates a version of the source clip with a cartoon look.
      BandPass
    • Generates an X-ray-like effect using a band-pass filter.
      Solarize
    • Inverts the colors of the input clip that are brighter than the threshold value, to create a 'solarization' effect.
      Sketch
    • Generates a version of the input with a hand drawn sketched look.
      Crosshatch
    • Simulates a pen-sketch crosshatched look using overlapping strokes.

    Transitions

      DissolveGlow
    • Transitions between two input clips using a bright glowing flash.
      DissolveBlur
    • Transitions between two input clips while blurring each.
      SwishPan
    • Transitions between two input clips by giving the appearance of a quick pan.
      FilmRoll
    • Transitions between two clips by rolling one off screen vertically and rolling the other on.
      DissolveShake
    • Transitions between two clips by applying a shaking motion along with a quick dissolve.
      DissolveLensFlare
    • Transitions between two input clips using an animated lens flare.
      StripSlideTransition
    • Transitions between two clips by breaking them into strips and sliding them off the screen one at a time to reveal the incoming clip.
      TVChannelChange
    • Transitions between two input clips by simulating a channel change on an old television set.
      WipeWedge
    • Performs a wipe transition between two input clips using a wedge shape.
      WipeTiles
    • Performs a wipe transition between two input clips using a pattern of growing or shrinking hexagons, triangles, diamonds, or stars.
      WipeStar
    • Performs a wipe transition between two input clips using a star shape.
      WipeStripes
    • Performs a wipe transition between two input clips using a series of stripes.
      WipeRings
    • Performs a wipe transition between two input clips using a pattern of concentric rings.
      WipeRectangle
    • Performs a wipe transition between two input clips using a growing or shrinking rectangle.
      WipePointalize
    • Transitions between two input clips by adding brush-like polygon shapes from one clip onto another in a semi-random order.
      WipePlasma
    • Performs a wipe transition between two input clips using a plasma texture with moving tendrils.
      WipePixelate
    • Transitions between two input clips by adding blocks of pixels of one clip onto another in a semi-random order.
      WipeMoire
    • Performs a wipe transition between two input clips using a pattern of combined concentric rings.
      WipeLine
    • Performs a simple line wipe transition between two input clips.
      FlutterCut
    • Transitions between two clips by rapidly cutting back and forth between them, optionally inserting solid colored or inverted frames as well.
      CardFlip
    • Transitions between two clips by sliding or spinning the outgoing clip to reveal the incoming clip behind it.
      WipeFourWedges
    • Performs a wipe transition between two input clips using a pattern of four wedges merging into an 'X' shape.
      WipeFlux
    • Performs a wipe transition between two input clips using a flux texture with mostly round cells.
      WipeDoubleWedge
    • Performs a wipe transition between two input clips using two wedge shapes.
      WipeDots
    • Performs a wipe transition between two input clips using a grid of growing or shrinking dots.
      WipeDiffuse
    • Wipes between two input clips with a pixel-diffusion process performed within the transition area.
      WipeClouds
    • Transitions from the first clip to the second using a moving cloud texture.
      WipeClock
    • Performs a clock wipe transition between two input clips.
      WipeChecker
    • Performs a wipe transition between two input clips using a grid of growing or shrinking checkers.
      WipeCells
    • Performs a wipe transition between two input clips using a pattern of procedurally generated cellular shapes.
      WipeBubble
    • Wipes between two input clips with a bubble-warp process performed within the transition area.
      WipeBlobs
    • Performs a wipe transition between two input clips using a pattern of blobs generated by a noise function.
      WipeWeave
    • Performs a wipe transition between two input clips using a texture resembling perpendicular woven strands.
      Swish3D
    • Dissolves between two input clips while performing 3D moves on each.
      DissolveZap
    • Transitions between two clips using animated lightning bolts.
      DissolveWaves
    • Transitions between two input clips using a waves warping function.
      DissolveVortex
    • Transitions between two input clips using a vortex warping function.
      DissolveSpeckle
    • Transitions between two input clips using a speckled noise pattern.
      DissolveStatic
    • Transitions between two input clips using random pixel static.
      DissolveTiles
    • Transitions between two input clips while breaking each up into tiles and scrambling them.
      DissolveStatic
    • Transitions between two input clips using random pixel static.
      DissolveSpeckle
    • Transitions between two input clips using a speckled noise pattern.
      DissolveRays
    • Transitions between two input clips using animated rays.
      DissolvePuddle
    • Transitions between two input clips while warping by a circular pattern of waves.
      DissolveLuma
    • Transitions between two input clips using a pattern derived from their luminance.
      DissolveGlintRainbow
    • Transitions between two input clips using a bright glowing glint.
      DissolveGlint
    • Transitions between two input clips using a bright glowing glint.
      DissolveGlare
    • Transitions between two input clips using animated glares.
      DissolveFlashblulbs
    • Simulates lots of flashbulbs going off while dissolving between two clips.
      DissolveFilm
    • Transitions between two input clips using a film dissolve with selectable gamma.
      DissolveEdgeRays
    • Transitions between two input clips using animated edge rays.
      DissolveDistort
    • Transitions between two input clips while distorting each using the gradient of the other.
      DissolveDiffuse
    • Transitions between two input clips by scrambling the pixels of the inputs within an area determined by max amount.
      DissolveDefocus
    • Transitions between two input clips while defocusing each.
      DissolveBubble
    • Transitions between two input clips using a bubble warping function.
      WipeCircle
    • Performs a wipe transition between two input clips using a growing or shrinking circle.
      Swish3DBat
    • Customized swish.
  • Mocha Pro 5 Plug-In for Avid (with 1 Year of Upgrades & Support, Download) Mocha Pro is a planar tracking and roto application featuring advanced modules for Object Removal, 3D Camera, Stabilization, and Lens Correction. The Boris FX Mocha Pro 5 Plug-In for Avid gives you the flexibility to use Mocha right from within Media Composer. This is a permanent edition of Mocha Pro 5 Plug-In for Avid and includes one year of upgrades to the latest releases and a year of phone/email technical support.

    Mocha Pro 5 Plug-In for Avid has all the same features of the standalone version except for Silhouette FX import/export, Python Scripting, and Stereoscopic 3D. It can be used in a stereoscopic workflow in the host application but doesn't offer any independent stereoscopic tools. Also, the plug-in uses the host application's media engine and project format, thereby reducing the need for transcoding or external file management.

    The award-winning Mocha planar tracker is updated with GPU acceleration in Mocha Pro 5, and the resulting speed increases provide for much more superior workflows with high resolution footage. Mocha Pro has been used on thousands of feature films and television shows, including Star Wars: The Force Awakens, Mad Max: Fury Road, and Game of Thrones.
      New Features
    • GPU Acceleration
      Mocha Pro 5 features the capability to run planar tracking on GPU. Tests have resulted in 40-60% speed increases, depending on the project settings. To enable GPU tracking, you will need an OpenCL capable video card.

      Fusion Shape Export
      Mocha Pro 5 exports tracked roto shapes to Blackmagic Design Fusion.

      HitFilm Track Export
      Mocha Pro 5 is also capable of exporting planar motion tracking data to HitFilm 4 Pro as a corner pin import.
      Planar Tracking
    • The renowned Mocha planar tracking has now been updated for speed and efficiency with GPU tracking and plug-in options. Planar tracking is at the heart of all Mocha Pro modules and is used to drive 2D and 3D tracking, roto-masking, object removal, and more. Unlimited tracking layers and advanced AdjustTrack interface can handle reflections, occlusions, noise, even areas with motion blur or low details.
      Advanced Roto Tools
    • X-spline and Bezier tools are designed to quickly create and edit detailed roto shapes. When linked to Mocha's planar tracking, roto shapes inherit motion and perspective, dramatically reducing manual keyframe work. Advanced tools for shape editing include per-point edge feathering, join layers tool, transform tool, group layers, and more.
      Object Removal
    • Mocha Pro 5's Remove Module is an advanced alternative to traditional clone and paint techniques for getting rid of unwanted pixels and removing objects. It automatically detects and blends pixels from other frames with little user input, offering massive time savings. Mocha Pro's clean plate functionality imports and corrects fixed frames for digital beauty work and matte painting.
      Insert Module
    • Mocha Pro 5's Insert Module allows you to render an image onto your tracked surface within Mocha Pro or back to your host timeline with the available plug-in options. Composite with realistic motion blur or render out the tracked insert. A powerful mesh warp distortion tool allows the user to wrap and bend inserts onto non-flat surfaces. The Insert Module combines with the Lens Module for realistic VFX compositing on distorted footage.
      Lens Module
    • This simple and easy-to-use interface allows users to calibrate the distortion introduced by camera lenses. Unwanted lens distortion can be removed or matched for realistic compositing. Export lens data or render correction using available plug-in options.
      3D Camera Solver
    • Solve 3D match moving capabilities with planar ease. Unlike feature based tracking, Mocha solves the 3D camera based on user-selected planes. This fast and easy-to-use solution is ideal for set extensions, 3D text, and particle tracking. Additionally, the 3D Solver can be used to assist other 3D tracking applications on difficult shots with low detail or significant foreground occlusions.
      Stabilize Module
    • The stabilize module can lock down camera motion or stabilize moving objects for visual effects and finishing work. A smooth option with selectable anchor frames helps reduce high frequency jitters while maintaining original camera motion. Center, scale, or crop stabilized footage based on user driven planar tracking.
      All Features
    • - Resolution and frame rate independent visual effects software
      - GPU accelerated planar motion tracking
      - Roto and masking tool set
      - X-spline and Bezier roto tools with per-point edge feathering
      - Roto: Transform Tool, Join Layers, Project Merge
      - Layer Manager: Color Spline, Color Fill, Group Layers, Multi-Select, Project Merge
      - Export roto and track data to industry standard formats
      - 3D Camera Solve Module: export to AE and FBX
      - Dopesheet keyframe editor
      - OGL accelerated matte rendering with motion blur
      - Customizable keyboard shortcuts
      - Removal Module: Auto-object removals with optional clean plate inserts
      - Lens Module: Lens distortion analysis with distort and undistort render function
      - Render distortion maps (Rasterized ST Maps)
      - Import and use external distortion maps in all Mocha Pro modules
      - Insert Module: 2D match move compositing with motion blur render
      - Offset & 3D Offset surface composting and track export
      - Mesh Warper distortion tool
      - Color Fill Shape Rendering (Export to Nuke Rotopaint and Mocha shape for After Effects)
      Export Track Data to Popular Hosts
    • - Autodesk: Flame, Smoke, Flare
      - Adobe After Effects CS3 - CC 2015
      - Apple Final Cut Pro 7
      - Apple Motion 4, 5
      - Apple Shake
      - Avid|DS
      - Assimilate SCRATCH v7
      - Quantel generationQ
      - Eyeon Fusion
      - Nuke, Nuke X
      - Boris FX: BCC Track Format: (supports Premiere, AE, Media Composer, Symphony, and Vegas)
      Export Roto Data to Popular Hosts
    • - Apple Final Cut Pro 7 (with Mocha shape for Final Cut plug-in)
      - Autodesk Flame, Smoke, Combustion: GMasks - now updated for batch export
      - Nuke, Nuke X
      - Adobe After Effects CS3 - CC 2015
      - Adobe Premiere Pro (paste to mask)
      - Blackmagic Fusion
      - Shake
      Export 3D Camera to Popular Hosts
    • - Adobe After Effects CS4 - CC 2015
      - FBX for Nuke
      - FBX for Autodesk Maya, Flame, Smoke - Maxon Cinema 4D
      - HitFilm 2 Ultimate
      - Export to MochaBlend for C4D
      Export Lens Data to Popular Hosts
    • - Adobe After Effects CS4 - CC 2015 (with Mocha Lens plug-in)
      - Nuke, Flame, Fusion (with rendered ST Maps)
In the Box Bundle Items Sapphire 11 for Avid (with 1 Year of Upgrades & Support, Download) buvfabxcttwcazusrvfwxxz Mocha Pro 5 Plug-In for Avid (with 1 Year of Upgrades & Support, Download) Table of Contents




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Technical parameters

  • Sapphire 11 for Avid (with 1 Year of Upgrades & Support, Download)
    Delivery Method Download
    License Type 1-Year Subscription
    Number of Users Supported 1
  • Mocha Pro 5 Plug-In for Avid (with 1 Year of Upgrades & Support, Download)
    Delivery Method Download
    Version Standard
    Number of Users Supported 1
    Supported Operating Systems macOS X 10.7 or Later
    Windows XP SP2
    Windows 7
    Windows 8
    Windows Vista
    Windows 10
    Linux 5
    CentOS 5
    Memory Requirement 1 GB (4 GB Recommended)
    Storage Requirement 1 GB
    CPU Requirement Windows:
    1 GHz Intel Pentium 4 and Faster
    Mac:
    Intel
    Display Resolution Requirement 1200 x 800 (1920 x 1080 Recommended)
    Internet Connection Required Yes

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