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User Manual for Focal Press Book: 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling Click to enlarge the picture
Contents of the user manual for the Focal Press Book: 3ds Max Modeling
- Product category: Post Production Training Focal Press
- Brand: Focal Press
- Description and content of package
- Technical information and basic settings
- Frequently asked questions – FAQ
- Troubleshooting (does not switch on, does not respond, error message, what do I do if...)
- Authorized service for Focal Press Post Production Training
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User manual for the Focal Press Book: 3ds Max Modeling contain basic instructions
that need to be followed during installation and operation.
Before starting your appliance, the user manual should be read through carefully.
Follow all the safety instructions and warnings, and be guided by the given recommendations.
User manual is an integral part of any Focal Press product,
and if it is sold or transferred, they should be handed over jointly with the product.
Following the instructions for use is an essential prerequisite for protecting
health and property during use, as well as recognition of liability on the part of the manufacturer
for possible defects should you make a warranty claim. Download an official Focal Press user manual in which you will find instructions on how to install, use, maintain and service your product.
And do not forget – unsuitable use of a Focal Press product will considerably shorten its lifespan!
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Product description Provided by third party: With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. - Key Features
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- New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end
- Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects
- Features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months
- Completely updated gallery allows the reader to build on various models
Table of Contents
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Technical parametersFocal Press 9780240815824 Specs | | | Title | 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling | | Edition Number | 2 | | Volume | 1 | | Author | Gahan Andrew | | Release Date | 2011 | | Total Number of Pages | 462 |
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