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User Manual for Focal Press Book: Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox Click to enlarge the picture
Contents of the user manual for the Focal Press Book: Maya for Games:
- Product category: Post Production Training Focal Press
- Brand: Focal Press
- Description and content of package
- Technical information and basic settings
- Frequently asked questions – FAQ
- Troubleshooting (does not switch on, does not respond, error message, what do I do if...)
- Authorized service for Focal Press Post Production Training
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User manual for the Focal Press Book: Maya for Games: contain basic instructions
that need to be followed during installation and operation.
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Follow all the safety instructions and warnings, and be guided by the given recommendations.
User manual is an integral part of any Focal Press product,
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Following the instructions for use is an essential prerequisite for protecting
health and property during use, as well as recognition of liability on the part of the manufacturer
for possible defects should you make a warranty claim. Download an official Focal Press user manual in which you will find instructions on how to install, use, maintain and service your product.
And do not forget – unsuitable use of a Focal Press product will considerably shorten its lifespan!
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Product description Provided by third party: Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model exactly to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying DVD includes 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique. Table of Contents
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Technical parametersFocal Press 9780240810645 Specs | | | Type | Reference book | | Category | Creativity software | | | | Title | Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox | | Author | Ingrassia Michael | | Release Date | 2009 | | Total Number of Pages | 416 | | Media Type | DVD |
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