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User Manual for Focal Press Book: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games Click to enlarge the picture
Contents of the user manual for the Focal Press Book: The Essential Guide
- Product category: General Audio Tutorials Focal Press
- Brand: Focal Press
- Description and content of package
- Technical information and basic settings
- Frequently asked questions – FAQ
- Troubleshooting (does not switch on, does not respond, error message, what do I do if...)
- Authorized service for Focal Press General Audio Tutorials
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User manual for the Focal Press Book: The Essential Guide contain basic instructions
that need to be followed during installation and operation.
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User manual is an integral part of any Focal Press product,
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Following the instructions for use is an essential prerequisite for protecting
health and property during use, as well as recognition of liability on the part of the manufacturer
for possible defects should you make a warranty claim. Download an official Focal Press user manual in which you will find instructions on how to install, use, maintain and service your product.
And do not forget – unsuitable use of a Focal Press product will considerably shorten its lifespan!
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Product description Designed to teach all aspects of audio for games, The Essential Guide to Game Audio: The Theory and Practice of Sound for Games from Focal Press is a textbook and reference guide offering a basic overview of game audio, how it has developed over time, and how to make a career in the industry. Authored by Steve Horowitz and Scott R. Looney, this publication comprises 14 distinct chapters designed to provide you with background information and context to help you effectively learn the topics at hand concerning working with interactive media. Additionally, lessons in the book are complemented by hands-on, interactive examples for greater understanding in applying the learned techniques in real world situations. - Contents
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- Level 1: AAA (Animation, Art, Audio) - Making Sense of Sound for Games
- Level 2: On the Road - to NOW!- A Brief History of Games and Game Audio
- Level 3: My Non-Linear Life - Audio for Interactive Environments
- Level 4: What is Hip? Styles and Genres - Welcome to Acronym Hell
- Level 5: Bleeps, Blops, Clicks, and Pops - Sound Design in Games
- Level 6: Compose Yourself! - The Art of Composing for Games
- Level 7: Do You Hear that Voice in My Head? - Voice Over for Games
- Level 8: Meet the Middleman: Understanding Audio Middleware
- Level 9: The Early Bird Gets the Worm- Preparing Your Audio
- Level 10: 'Silly Human…' - How Game Engines Think
- Level 11: Unify My World - Audio in Unity 3D
- Level 12: Unity Too - Basic Audio Implementation in Unity 3D
- Level 13: Back to the Future -The World of Mobile and Web Games
- Level 14: Show Me the Money - Getting a Job in Sound for Games
Table of Contents
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Technical parametersFocal Press 9780415706704 Specs | Author | Steve Horowitz, Scott R. Looney | | Pages | 240 | | Format | Paperback | | Publisher | Focal Press | | ISBN Number | 9780415706704 | | Date Published | March 2014 | | | | Package Weight | 1.5 lb | | Box Dimensions (LxWxH) | 9.3 x 7.4 x 0.6" |
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