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User Manual for Focal Press Mobile 3D Graphics with OpenGL ES and M3G Click to enlarge the picture
Contents of the user manual for the Focal Press Mobile 3D Graphics with
- Product category: Film, Video & TV Production Focal Press
- Brand: Focal Press
- Description and content of package
- Technical information and basic settings
- Frequently asked questions – FAQ
- Troubleshooting (does not switch on, does not respond, error message, what do I do if...)
- Authorized service for Focal Press Film, Video & TV Production
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User manual for the Focal Press Mobile 3D Graphics with contain basic instructions
that need to be followed during installation and operation.
Before starting your appliance, the user manual should be read through carefully.
Follow all the safety instructions and warnings, and be guided by the given recommendations.
User manual is an integral part of any Focal Press product,
and if it is sold or transferred, they should be handed over jointly with the product.
Following the instructions for use is an essential prerequisite for protecting
health and property during use, as well as recognition of liability on the part of the manufacturer
for possible defects should you make a warranty claim. Download an official Focal Press user manual in which you will find instructions on how to install, use, maintain and service your product.
And do not forget – unsuitable use of a Focal Press product will considerably shorten its lifespan!
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Product description Mobile 3D Graphics with OpenGL ES and M3G from Focal Press is a training guide aimed at application developers, graphics artists, producers, and students of mobile 3D graphics. It is written with video game development in mind, but the concepts and examples outlined in the guide can also be applied to other OpenGL ES and M3G applications. - Topics Covered
- The book details many of the programming interfaces that are used to create dynamic 3D media for use with cell phones, GPS systems, portable gaming consoles, and media players. Hands-on examples are included in the text, allowing you to learn how to work with OpenGL ES and M3G in C, C++, or Java. The book will help you add 2D and 3D graphics, lighting, texture mapping, skinning, and morphing effects to mobile applications.
Table of Contents
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Technical parametersFocal Press 9780123737274 Specs | Application | OpenGL ES, M3G | | Version | Not Applicable | | Format | Paperback | | Chapters | Chapter 1: Introduction Part I: Anatomy of a Graphics Engine Chapter 2: Linear Algebra for 3D Graphics Chapter 3: Low-Level Rendering Chapter 4: Animation Chapter 5: Scene Management Chapter 6: Performance and Scalability Part II: OpenGL ES and EGL Chapter 7: Introducing OpenGL ES Chapter 8: OpenGL ES Transformation and Lighting Chapter 9: OpenGL ES Rasterization and Fragment Processing Chapter 10: Miscellaneous OpenGL ES Features Chapter 11: EGL Part III: M3G Chapter 12: Introducing M3G Chapter 13: Basic M3G Concepts Chapter 14: Low-Level Modeling in M3G Chapter 15: The M3G Scene Graph Chapter 16: Animation in M3G Part IV: Appendix Appendix A: Fixed-Point Mathematics Appendix B: Java Performance Tuning Appendix C: Glossary Bibliography Index | | Pages | 464 | | Author | Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela and Jani Vaarala | | Date Published | 2008 | | Publisher | Focal Press | | ISBN Number | 978-0-12-373727-4 | | Project Files | None |
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