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User Manual for LightWave ChronoSculpt 1.0 Software Click to enlarge the picture
Contents of the user manual for the LightWave ChronoSculpt 1.0 Software
- Product category: Animation & CAD Software LightWave
- Brand: LightWave
- Description and content of package
- Technical information and basic settings
- Frequently asked questions – FAQ
- Troubleshooting (does not switch on, does not respond, error message, what do I do if...)
- Authorized service for LightWave Animation & CAD Software
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User manual for the LightWave ChronoSculpt 1.0 Software contain basic instructions
that need to be followed during installation and operation.
Before starting your appliance, the user manual should be read through carefully.
Follow all the safety instructions and warnings, and be guided by the given recommendations.
User manual is an integral part of any LightWave product,
and if it is sold or transferred, they should be handed over jointly with the product.
Following the instructions for use is an essential prerequisite for protecting
health and property during use, as well as recognition of liability on the part of the manufacturer
for possible defects should you make a warranty claim. Download an official LightWave user manual in which you will find instructions on how to install, use, maintain and service your product.
And do not forget – unsuitable use of a LightWave product will considerably shorten its lifespan!
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Product description This download of ChronoSculpt 1.0 Software from Lightwave by NewTek is a stand-alone application that allows 3D modelers, texture artists, and other visually-oriented designers to directly manipulate cached geometry files from any application. ChronoSculpt 1.0 is made available as an all-in-one download that is compatible with computers running Windows, Mac, or Linux. During installation, the software will automatically detect your OS and install the proper version. ChronoSculpt 1.0 introduces Sculpting Over Time, a feature that allows users to review and correct cache animation and dynamic simulations using time-based sculpting tools, such as Sculpt, Drag, Pinch, and Erase. Powered by the "Hydra" Geometry Engine, these tools may be used to deform and manipulate geometry over the duration of the length of the animation, including objects of up to 10 million polygons. Sculpting Over Time makes it possible to paint out errors on dynamic simulations, completely change the look of a character, or animate and export facial expressions and blend shapes. ChronoSculpt also introduces Pinning, a feature that allows you to make changes to the baked dynamic simulation cache files to fix simulation jitter, soft body penetrations, or to remove stray simulation artifacts to complete your work. Once your work is complete, you may export any individual frame, or the entire timeline from your project directly to your main 3D application, such as LightWave 3D, Autodesk 3ds Max, Maya, and Softimage, The Foundry's Modo, Maxon Cinema 4D, and more. Note: The educational version of ChronoSculpt is available to eligible students and faculty members who are able to provide proof of educational enrollment or staff status. It includes both the Windows and Mac versions. - Sculpting Tools
- Use the following tools to deform and manipulate geometry over time, or over the duration of the specific clip:
Sculpt: The main tool for modifying points. It displaces outwards or inwards the points over which it passes, giving the effect of adding material on the model. Drag: Creates a smooth falloff to the vertices affected by the Drag operation (the slowing down or speeding up of the time taken for an individual keyframe) Pinch: Shrinks or expands geometry Erase: Uses a brush interface to remove user-created or preset deformations and animations to return the object to its original state - Transform Tools
- Edit individual geometry over time within a dynamics simulation cache, using tools such as the below:
Transform: Transform individual parts of an animation. For example, transform the shape of a single shard of glass in a breaking window to something else or force it to move where you'd like, such as where an actor will be composited into a scene Pining: Brush your cache to freeze geometry and remove dynamic jitter after simulations Bulge: Expands or contracts geometry with a falloff - Universal File Support
- ChronoSculpt supports LWO, .OBJ, LightWave MDD, Autodesk Geometry Cache, and Alembic for integration into all software pipelines. Other supported program include LightWave 3D, Autodesk 3ds Max, Maya, and Softimage, The Foundry's Modo, Maxon Cinema 4D, and more
- Time Sculpting
- Remove dynamics simulation errors and jitters to sculpt deformations on cache files from most 3D software programs
- Enhanced Geometry Engine
- Large geometry files, such as objects with 8 to 10 million polygons, can be edited with ease
- .OBJ Blend Shape and Endomorph Export
- Save any frame from the ChronoSculpt timeline as an .OBJ for Maya Blend Shapes or as an Endomorph file for direct import into LightWave in order to create facial morph targets and deformation effects
- Clip Timeline
- Reposition and adjust the length of your "sculpts" or animations anywhere in the timeline to get the perfect effect, or make global changes that apply to every frame of the animation
Table of Contents
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Technical parametersLightWave LW-CHRONOSCULPT-EDU Specs | Delivery Method | Download | Version | Educational, Standard | | Supported Operating Systems | CentOS 6 Windows Vista Windows 8.1 macOS X 10.6 or Later | Memory Requirement | 4 GB | Storage Requirement | 300 MB 750 MB (All Options Installed) | CPU Requirement | Mac: Intel Windows: Intel Core 2 Duo and Faster or AMD Athlon II and Faster | Display Resolution Requirement | 1024 x 768 | GPU Requirement | NVIDIA GeForce 8400 or ATI Radeon X1600 |
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