User Manual for Maxon BodyPaint 3D R19 Click to enlarge the picture
Contents of the user manual for the Maxon BodyPaint 3D R19
- Product category: Animation & CAD Software Maxon
- Brand: Maxon
- Description and content of package
- Technical information and basic settings
- Frequently asked questions – FAQ
- Troubleshooting (does not switch on, does not respond, error message, what do I do if...)
- Authorized service for Maxon Animation & CAD Software
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User manual for the Maxon BodyPaint 3D R19 contain basic instructions
that need to be followed during installation and operation.
Before starting your appliance, the user manual should be read through carefully.
Follow all the safety instructions and warnings, and be guided by the given recommendations.
User manual is an integral part of any Maxon product,
and if it is sold or transferred, they should be handed over jointly with the product.
Following the instructions for use is an essential prerequisite for protecting
health and property during use, as well as recognition of liability on the part of the manufacturer
for possible defects should you make a warranty claim. Download an official Maxon user manual in which you will find instructions on how to install, use, maintain and service your product.
And do not forget – unsuitable use of a Maxon product will considerably shorten its lifespan!
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Product description Maxon BodyPaint 3D R19 offers a full 3D painting workflow for texture artists to create detailed textures for film, games, and other applications. BodyPaint 3D lets you create rich, highly accurate textures by allowing smooth painting of textures up to 64K and 32-bit.
Support for .PSD files allows you to paint textures in both BodyPaint and Adobe Photoshop. Specific views can be exported to Photoshop and reprojected back onto the 3D model in BodyPaint 3D. You can even load your favorite Photoshop brushes into BodyPaint. BodyPaint also connects well with 3ds Max, Maya, Softimage, and Lightwave. Other applications can exchange files with BodyPaint 3D using one of the numerous available file formats (e.g. OBJ, FBX, or COLLADA).
BodyPaint also provides an advanced interface that lets you control how pressure, tilt, direction, rotation and barrel roll affect any brush attribute.
The application is compatible with Mac and Windows systems. Note: This upgrade is valid for existing owners of BodyPaint 3D R18. New Features in BodyPaint 3D R19 - OpenGL
- BodyPaint 3D now uses OpenGL, so you'll immediately see a fantastic preview when painting color, reflectance, alpha, bump or normals, and even displacement. When working in a physically based shading workflow, you can now paint on every reflectance channel with a full preview that utilizes R19's Screen Space Reflections. Projection painting is fully multi-threaded and for faster translation of brush strokes onto your model.
- UV Editing Improvements
- Efforts to improve C4D's UV Editing toolset are underway, and you can enjoy the first fruits of this work in Release 19. Create selections more efficiently with options to convert point and polygon selections to the related UV points and polygons. You can now grow and shrink UV point selections, and Coordinate Manager support makes it easy to move and align selected UV elements.
- UV Coordinate Manager
- Dial in UV Coordinates with numeric precision.
- Converting Selections
- Use Loop, Ring, and other Selection Tools to convert easily to related UVs.
- Polygon Islands
- Select contiguous UV islands with a double-click.
All Features - General Workflow
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- Available in 11 languages (switchable)
- Color Chooser
- Commander
- Context-sensitive, fully-searchable HTML help
- Cross-platform support for Mac and Windows
- Custom User Data per object
- Customizable GUI sets (toolbars/layouts/menus)
- Enhanced OpenGL Viewport
- Essential presets and demo scenes
- Layer system for object and material management
- Lite Library, including materials, cameras, and objects
- Multiple projects open at once
- New Feature Highlighting
- Object highlighting
- Picture Viewer
- Solo Button
- To Do List
- Modeling
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- Extrude, Lathe, Loft, Sweep
- Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python
- Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background
- Spline Tools
- Subdivision surfaces
- Sculpting
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- C++ Sculpt Brush API
- Mesh Projection
- Mirroring & Masking
- Python Support for lib_sculpt
- Sculpt Brushes
- Sculpt functionality
- Sculpt Layers
- Sculpt to Pose Morph
- Unsubdivide
- Materials & Texture
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- 12 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement
- 3D Painting with layers, all blend modes and Photoshop file compatibility
- Animated textures (MOV, AVI, sequence) with viewport preview
- Blurry reflections and transparencies
- Brick, Wood, Weathering, Pavement and Normalizer shaders
- Choose Photoshop PSD layers per usage
- Displacement: intensity (centered), red/green and RGB
- Fresnel shader
- Multi-brush painting of multiple material channels in single stroke
- Noise Procedural shader with 32 different noise algorithms
- Normal maps: tangent, object or world
- Parallax shader
- Physically correct IOR presets
- Procedural surface shaders
- Projection Man
- Projection painting
- Proximity-based Proximal shader
- Shading models: Lambertian, Oren-Nayar
- Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement, and more
- Transparency with absorption, total internal reflections, exit reflections
- Variation shader
- Lighting
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- Color temperature in Kelvin
- Custom lens flares
- Hard, Soft, Area shadows
- Include/exclude light diffusion, specular, shadow per object
- Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot
- Noise within light illumination and/or visibility
- Photometric brightness setting in Candela and Lumen
- Visible, Volumetric and Inverse Volumetric lighting
- Camera
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- Camera Composition Helpers
- Camera Focus Picker
- Camera, Target Camera, Stereo Camera
- Rendering
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- Ambient Occlusion
- Camera white balance
- Color profile support
- Linear workflow
- Multi-Pass output
- Normal Pass
- Object buffers - specify unique alpha channels per object
- Position Pass
- Render instances
- Render up to 128,000 pixels square / 32 bits per pixel
- Animation
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- Automatic keyframing
- Constant Velocity option per track
- PowerSlider animation toolbar for playback and keyframe manipulation
- Timeline - up to four timeline windows with customizable track display and dopesheet or F-Curve view modes
- XPresso
- Mograph
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- Beat Shader
- Cloner object
- Effectors for Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Python, Inheritance, Sound, Spline, Step, Target, Time or Volume effectors
- Fracture object
- Pipeline Integration
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- CINEWARE compatible
- Nuke Exchange
- Photoshop exchange
- Support of DXF, DWG, 3DS, DAE, FBX 20xx, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic x.x
- Video Formats: Avi, Quicktime
Table of Contents
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Technical parametersMaxon BodyPaint 3D Specs | | | Delivery Method | Download | | Version | Upgrade | | | | Supported Operating Systems | Windows 7 SP1 macOS X 10.11 macOS X 10.12.4 | | Memory Requirement | 4 GB (8 GB Recommended) | | VRAM Requirement | 4 GB (Recommended) | | OpenGL Graphics Requirement | 4.1 |
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