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Maxon BodyPaint 3D R20

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User Manual for Maxon BodyPaint 3D R20

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Maxon BodyPaint 3D R20 Contents of the user manual for the Maxon BodyPaint 3D R20
  • Product category: Animation & CAD Software Maxon
  • Brand: Maxon
  • Description and content of package
  • Technical information and basic settings
  • Frequently asked questions – FAQ
  • Troubleshooting (does not switch on, does not respond, error message, what do I do if...)
  • Authorized service for Maxon Animation & CAD Software

User manual for the Maxon BodyPaint 3D R20 contain basic instructions that need to be followed during installation and operation. Before starting your appliance, the user manual should be read through carefully. Follow all the safety instructions and warnings, and be guided by the given recommendations. User manual is an integral part of any Maxon product, and if it is sold or transferred, they should be handed over jointly with the product. Following the instructions for use is an essential prerequisite for protecting health and property during use, as well as recognition of liability on the part of the manufacturer for possible defects should you make a warranty claim. Download an official Maxon user manual in which you will find instructions on how to install, use, maintain and service your product.

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Product description

Maxon BodyPaint 3D R20 offers a full 3D painting workflow for texture artists to create detailed textures for film, games, and other applications. BodyPaint 3D lets you create rich, highly accurate textures by allowing smooth painting of textures up to 64K and 32-bit.

Support for .PSD files allows you to paint textures in both BodyPaint and Adobe Photoshop. Specific views can be exported to Photoshop and reprojected back onto the 3D model in BodyPaint 3D. You can even load your favorite Photoshop brushes into BodyPaint. BodyPaint also connects well with 3ds Max, Maya, Softimage, and Lightwave. Other applications can exchange files with BodyPaint 3D using one of the numerous available file formats (e.g. OBJ, FBX, or COLLADA).

BodyPaint also provides an advanced interface that lets you control how pressure, tilt, direction, rotation and barrel roll affect any brush attribute.

The application is compatible with Mac and Windows systems.
    New Features
    • Basic fields
    • Updated content libraries
    • Enhanced new modeling kernel
    • OpenVDB volume modeling
    • Node-based material system
    • Enhanced motion tracker
    • Enhanced ProRender (GPU-based renderer)
    • MoGraph: Advanced fields
    • MoGraph: Multi Instances
    • CAD Importer (supporting Catia V5, JT, STEP, IGES, Solidworks)
    • Improved SketchUp importer (Support for 2018 file format)
    • Updated Houdini Engine Bridge (Version 16.5)
    • Updated support of DXF, DWG, 3DS, DAE, FBX 2018, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic 1.7, DDS
    General
    • Advanced presets and demo scenes
    • Annotations tag
    • Arabic interface support
    • Available in 11 languages (switchable)
    • Broadcast library, including materials, cameras, and objects
    • Color chooser
    • Commander
    • Context-sensitive, fully-searchable HTML help
    • Cross-platform support for Mac and Windows
    • Custom user data per object
    • Customizable GUI sets (toolbars/layouts/menus)
    • Doodle viewport annotation tool
    • Enhanced OpenGL viewport
    • Essential presets and demo scenes
    • High-quality OpenGL Viewport
    • Layer system for object and material management
    • Lite library, including materials, cameras, and objects
    • Multiple projects open at once
    • New feature highlighting
    • Object highlighting
    • Picture viewer
    • Scripting and SDK
    • Solo button
    • Stereo display in Viewport
    • Take system
    • To do list
    • Vertex colors
    • Visualization library, including materials, presets, and architectural objects
    • XRef external instancing / referencing system
    Modeling
    • ABF unwrapping and relaxing
    • Basic tools
    • Bevel deformer
    • Deformer falloff
    • Extrude, Lathe, Loft, Sweep
    • Interactive UV mapping by projection types
    • Knife tools
    • Level of detail object
    • LSCM unwrapping and relaxing
    • Mesh check
    • Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Python
    • New modeling kernel
    • New polygon reduction generator
    • OpenSubdiv support
    • PolyPen
    • Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background
    • Spline mask object
    • Spline tools
    • Subdivision surfaces
    • UV editing
    • UV mapping to automatically remove seams
    • UV peeler
    • UVs for caps
    Materials & Textures
    • 12 Standard Material Channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement
    • 3D Painting with layers, all blend modes, and Photoshop file compatibility
    • Animated textures (MOV, AVI, sequence) with Viewport preview
    • Blurry reflections and transparencies
    • Brick, Wood, Weathering, Pavement, and Normalizer shaders
    • Choose Photoshop PSD layers per usage
    • Displacement: Intensity (centered), red/green and RGB
    • Formula shader
    • Fresnel shader
    • Grass material shader
    • Improved variation shader
    • Inverse ambient occlusion
    • Layer shader
    • Multi-brush painting of multiple material channels in single stroke
    • Noise procedural shader with 32 different noise algorithms
    • Normal Maps: Tangent, Object, or World
    • OpenGL-accelerated 3D painting with layers, all blend modes, and Photoshop file compatibility
    • Physically correct IOR presets
    • Procedural surface shaders
    • Projection man
    • Projection painting
    • Proximity-based proximal shader
    • Reflectance channel
    • Set UVW from projection
    • Shading Models: Lambertian, Oren-Nayar
    • Shadow catcher
    • Sketch and toon art, hatch, spot (halftone) shaders
    • Sub-polygon displacement (SPD)
    • Sub-surface scattering
    • Terrain mask shader
    • Texture Baking: surface color, illumination, ambient occlusion, normals, displacement, and more
    • Texture manager
    • Thin film shader
    • Transparency with absorption, total internal reflections, exit reflections
    Lighting
    • Caustics
    • Color temperature in Kelvin
    • Custom lens flares
    • Global Illumination
    • Hard, soft, area shadows
    • IES lights
    • Include/exclude light diffusion, specular, shadow per object
    • Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot
    • Noise within light illumination and/or visibility
    • Photometric brightness setting in Candela and Lumen
    • Physical sky
    • Visible, volumetric, and inverse volumetric lighting
    Camera
    • Camera calibrator
    • Camera composition helpers
    • Camera crane
    • Camera focus picker
    • Camera morph
    • Camera, target camera, stereo camera
    • Graphical view for motion tracking
    • Lens distortion support
    • Motion camera
    • Motion tracker
    • Object tracker
    • Scene reconstruction for motion tracker
    • Spherical camera
    Rendering
    • Ambient occlusion
    • Camera white balance
    • Color profile support
    • Embree integration
    • Global material override
    • Light mapping
    • Linear workflow
    • Multi-pass output
    • Normal pass
    • Object Buffers: specify unique alpha channels per object
    • Physical render engine
    • Position pass
    • ProRender (new GPU-based Renderer)
    • Pyrocluster volumetric particle rendering
    • Radiosity maps
    • Render instances
    • Render queue batch rendering system
    • Render up to 128,000 pixels square / 32 bits per pixel
    • Sketch and toon
    • Stereoscopic rendering
    • Sub-surface scattering
    • Team render (3 nodes)
    • Team render (unlimited nodes)
    • Universal sampler (GI-QMC)
    Animation
    • ASCII animation import
    • Automatic keyframing
    • Constant velocity option per track
    • Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring
    • Driver tag
    • F-Curve snapshot and reduced modification curves
    • Interaction tag
    • Keyframe baking
    • Keyframe reduction
    • New parent constraint workflow
    • Non-linear animation / motion mixing system
    • PowerSlider animation toolbar for playback and keyframe manipulation
    • Shift priority tag
    • Timeline: up to four timeline windows with customizable track display and dopesheet or F-Curve view modes
    • XPresso
    Character Animation
    • Auto weighting
    • Character object
    • CMotion
    • Enhanced Quaternion workflow
    • Joints with full dynamic IK
    • Mirror, naming, and paint tools
    • Muscle deformer
    • Point Cache tag
    • Pose morph
    • PSD correctional morphs
    • Skin deformer supports linear, spherical, and blended deformation based on joints
    • Tension tag
    • VAMP tool for translating weights, morphs, selection, textures, UVs, and vertex maps between different geometry
    • Visual selector
    • Weight effector
    • Weight manager and tools
    • Weighting improvements
    MoGraph
    • Beat shader
    • Cloner object
    • Effectors for position, scale, rotation, color, time using falloff, shader, random, formula, delay, python, inheritance, sound, spline, step, target, time, or volume effectors
    • Enhanced MoGraph caching
    • Enhanced Voronoi Fracturing (Auto Connectors only available in Studio)
    • Fracture object
    • Matrix object
    • MoDynamics
    • MoExtrude
    • MoGraph multi-shader
    • MoGraph selection tag
    • MoInstance object
    • MoSpline parametric spline generator with L-system functionality
    • MoText object
    • New sound effector
    • PolyFX polygon fracture deformer
    • Push apart effector
    • ReEffector
    • Tracer object
    • Weight map and weight paintbrush
    Simulation
    • Aerodynamic Forces
    • Basic particle system
    • Breaking connectors
    • Cloth simulation
    • Feather object
    • Fur system
    • Guide-based hair system
    • Hair instancing
    • Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten
    • Hair Styling Tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots
    • Joints, springs, motors
    • Plastic and breaking springs
    • Rigid body dynamics
    • Rigid body dynamics for MoGraph objects
    • Soft body dynamics
    • Spline dynamics
    • Thinking particles
    Pipeline Integration
    • After Effects compositing exchange with 3D data
    • Apple Final Cut Pro compositing exchange
    • Apple Motion compositing exchange with 3D data
    • BodyPaint 3D exchange - 3ds Max, Maya, Lightwav
    • CINEWARE compatible
    • Digital Fusion compositing exchange (Windows only)
    • IGES importer
    • Image Formats—Float with Layers: PSD, TIFF, OpenEXR
    • Image Formats—Float: HDR, DPX, RLA, RPF
    • Image Formats: BMP, IFF, JPG, PICT, PNG, TARGA
    • Improved media handling
    • Improved substance engine integration
    • Nuke exchange
    • Photoshop exchange
    • Support of DXF, DWG, 3DS, DAE, FBX 20xx, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic x.x
    • Video Formats: AVI, QuickTime
Table of Contents




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Technical parameters

Maxon BodyPaint 3D Specs

Delivery Method Download
Version Upgrade
Supported Operating Systems Windows 7 SP1
macOS X 10.11
macOS X 10.12.4
Memory Requirement 4 GB (8 GB Recommended)
VRAM Requirement 4 GB (Recommended)
OpenGL Graphics Requirement 4.1

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