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User Manual for Maxon Cinema 4D Broadcast R20 Click to enlarge the picture
Contents of the user manual for the Maxon Cinema 4D Broadcast R20
- Product category: Animation & CAD Software Maxon
- Brand: Maxon
- Description and content of package
- Technical information and basic settings
- Frequently asked questions – FAQ
- Troubleshooting (does not switch on, does not respond, error message, what do I do if...)
- Authorized service for Maxon Animation & CAD Software
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User manual for the Maxon Cinema 4D Broadcast R20 contain basic instructions
that need to be followed during installation and operation.
Before starting your appliance, the user manual should be read through carefully.
Follow all the safety instructions and warnings, and be guided by the given recommendations.
User manual is an integral part of any Maxon product,
and if it is sold or transferred, they should be handed over jointly with the product.
Following the instructions for use is an essential prerequisite for protecting
health and property during use, as well as recognition of liability on the part of the manufacturer
for possible defects should you make a warranty claim. Download an official Maxon user manual in which you will find instructions on how to install, use, maintain and service your product.
And do not forget – unsuitable use of a Maxon product will considerably shorten its lifespan!
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Product description Maxon Cinema 4D Broadcast R20 is an advanced 3D motion graphics software for creating dynamic broadcast graphics. Cinema 4D offers an intuitive workflow and reliable operation, allowing graphics artists to efficiently meet deadlines and make last-minute revisions. Maxon regularly releases free service packs for optimization with changes in operating systems and drivers, contributing to continued reliability in demanding environments.
Cinema 4D is designed with a logically arranged (and customizable) interface and easy-to-understand operation. To make things easier, the interface allows any questions about a specific function to be asked by right-clicking on the function and jumping straight to the integrated software documentation.
Cinema 4D is also designed to stay flexible throughout your entire project. It offers various options, such as procedural shaders, for working non-destructively, and the Cinema 4D Take System lets you save and manage multiple versions of a scene in a single file.
The application is compatible with Mac and Windows systems. Note: This Competitive Discount provides the perpetual version of Cinema 4D Broadcast R20 at a discount to government and non-profit organizations, owners of any Cinema 4D software in any version and release, and owners of any other 3D applications. - New Features
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- Basic fields
- Updated content libraries
- Enhanced new modeling kernel
- OpenVDB volume modeling
- Node-based material system
- Enhanced ProRender (GPU-based renderer)
- MoGraph: Advanced fields
- MoGraph: Multi Instances
- Updated support of DXF, DWG, 3DS, DAE, FBX 2018, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic 1.7, DDS
- General
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- Annotations tag
- Arabic interface support
- Available in 11 languages (switchable)
- Broadcast library, including materials, cameras, and objects
- Color chooser
- Commander
- Context-sensitive, fully-searchable HTML help
- Cross-platform support for Mac and Windows
- Custom user data per object
- Customizable GUI sets (toolbars/layouts/menus)
- Doodle viewport annotation tool
- Enhanced OpenGL viewport
- Essential presets and demo scenes
- High-quality OpenGL Viewport
- Layer system for object and material management
- Multiple projects open at once
- New feature highlighting
- Object highlighting
- Picture viewer
- Scripting and SDK
- Solo button
- Stereo display in Viewport
- Take system
- To do list
- Vertex colors
- XRef external instancing / referencing system
- Modeling
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- ABF unwrapping and relaxing
- Basic tools
- Bevel deformer
- Deformer falloff
- Extrude, Lathe, Loft, Sweep
- Interactive UV mapping by projection types
- Knife tools
- LSCM unwrapping and relaxing
- Mesh check
- Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Python
- New modeling kernel
- New polygon reduction generator
- OpenSubdiv support
- PolyPen
- Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background
- Spline mask object
- Spline tools
- Subdivision surfaces
- UV editing
- UV mapping to automatically remove seams
- UV peeler
- UVs for caps
- Materials & Textures
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- 12 Standard Material Channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement
- 3D Painting with layers, all blend modes, and Photoshop file compatibility
- Animated textures (MOV, AVI, sequence) with Viewport preview
- Blurry reflections and transparencies
- Brick, Wood, Weathering, Pavement, and Normalizer shaders
- Choose Photoshop PSD layers per usage
- Displacement: intensity (centered), red/green and RGB
- Fresnel shader
- Inverse ambient occlusion
- Layer shader
- Multi-brush painting of multiple material channels in single stroke
- Noise procedural shader with 32 different noise algorithms
- Normal Maps: Tangent, Object, or World
- OpenGL-accelerated 3D painting with layers, all blend modes, and Photoshop file compatibility
- Physically correct IOR presets
- Procedural surface shaders
- Projection man
- Projection painting
- Proximity-based proximal shader
- Reflectance channel
- Set UVW from projection
- Shading Models: Lambertian, Oren-Nayar
- Sub-surface scattering
- Texture Baking: Surface Color, Illumination, Ambient Occlusion, Normals, Displacement, and more
- Texture manager
- Thin film shader
- Transparency with absorption, total internal reflections, exit reflections
- Lighting
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- Color temperature in Kelvin
- Custom lens flares
- Global Illumination
- Hard, soft, area shadows
- Include/exclude light diffusion, specular, shadow per object
- Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot
- Noise within light illumination and/or visibility
- Photometric brightness setting in Candela and Lumen
- Visible, volumetric, and inverse volumetric lighting
- Camera
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- Camera composition helpers
- Camera crane
- Camera focus picker
- Camera morph
- Camera, target camera, stereo camera
- Motion camera
- Rendering
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- Camera white balance
- Color profile support
- Embree integration
- Global material override
- Light mapping
- Linear workflow
- Multi-pass output
- Normal pass
- Object buffers - specify unique alpha channels per object
- Physical render engine
- Position pass
- ProRender (new GPU-based Renderer)
- Radiosity maps
- Render instances
- Render queue batch rendering system
- Render up to 128,000 pixels square / 32 bits per pixel
- Stereoscopic rendering
- Sub-surface scattering
- Team render (3 nodes)
- Universal sampler (GI-QMC)
- Animation
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- ASCII animation import
- Automatic keyframing
- Constant velocity option per track
- Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring
- F-Curve snapshot and reduced modification curves
- Interaction tag
- Keyframe baking
- Keyframe reduction
- New parent constraint workflow
- Non-linear animation / motion mixing system
- PowerSlider animation toolbar for playback and keyframe manipulation
- Shift priority tag
- Timeline - up to four timeline windows with customizable track display and dopesheet or F-Curve view modes
- XPresso
- Character Animation
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- Auto weighting
- Enhanced Quaternion workflow
- Joints with full dynamic IK
- Mirror, naming, and paint tools
- Point Cache tag
- Skin deformer supports linear, spherical, and blended deformation based on joints
- Weight effector
- Weight manager and tools
- Weighting improvements
- MoGraph
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- Beat shader
- Cloner object
- Effectors for position, scale, rotation, color, time using falloff, shader, random, formula, delay, python, inheritance, sound, spline, step, target, time, or volume effectors
- Enhanced MoGraph caching
- Enhanced Voronoi Fracturing (Auto Connectors only available in Studio)
- Fracture object
- Matrix object
- MoDynamics
- MoExtrude
- MoGraph multi-shader
- MoGraph selection tag
- MoInstance object
- MoSpline parametric spline generator with L-system functionality
- MoText object
- New sound effector
- PolyFX polygon fracture deformer
- Push apart effector
- ReEffector
- Tracer object
- Weight map and weight paintbrush
- Simulation
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- Basic particle system
- Rigid body dynamics for MoGraph objects
- Pipeline Integration
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- After Effects compositing exchange with 3D data
- Apple Final Cut Pro compositing exchange
- Apple Motion compositing exchange with 3D data
- BodyPaint 3D exchange - 3ds Max, Maya, Lightwav
- CINEWARE compatible
- Digital Fusion compositing exchange (Windows only)
- Image Formats—Float with Layers: PSD, TIFF, OpenEXR
- Image Formats—Float: HDR, DPX, RLA, RPF
- Image Formats: BMP, IFF, JPG, PICT, PNG, TARGA
- Improved media handling
- Improved substance engine integration
- Nuke exchange
- Photoshop exchange
- Support of DXF, DWG, 3DS, DAE, FBX 20xx, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic x.x
- Video Formats: AVI, QuickTime
Table of Contents
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Technical parametersMaxon Cinema 4D Specs | Delivery Method | Download | Version | Standard | | Supported Operating Systems | Windows 7 SP1 or Later macOS X 10.11.6 or Later | Memory Requirement | 4 GB (8 GB Recommended) | CPU Requirement | Mac: Intel Windows: Intel or AMD | VRAM Requirement | 4 GB (Recommended) | OpenGL Graphics Requirement | 4.1 |
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